sass-references/angular-material/material/tooltip/tooltip.ts

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/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
import {takeUntil} from 'rxjs/operators';
import {
BooleanInput,
coerceBooleanProperty,
coerceNumberProperty,
NumberInput,
} from '@angular/cdk/coercion';
import {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';
import {
AfterViewInit,
ChangeDetectionStrategy,
ChangeDetectorRef,
Component,
Directive,
ElementRef,
InjectionToken,
Input,
NgZone,
OnDestroy,
ViewChild,
ViewContainerRef,
ViewEncapsulation,
inject,
ANIMATION_MODULE_TYPE,
afterNextRender,
Injector,
} from '@angular/core';
import {DOCUMENT, NgClass} from '@angular/common';
import {normalizePassiveListenerOptions, Platform} from '@angular/cdk/platform';
import {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';
import {Directionality} from '@angular/cdk/bidi';
import {
ConnectedPosition,
ConnectionPositionPair,
FlexibleConnectedPositionStrategy,
HorizontalConnectionPos,
OriginConnectionPosition,
Overlay,
OverlayConnectionPosition,
OverlayRef,
ScrollDispatcher,
ScrollStrategy,
VerticalConnectionPos,
} from '@angular/cdk/overlay';
import {ComponentPortal} from '@angular/cdk/portal';
import {Observable, Subject} from 'rxjs';
/** Possible positions for a tooltip. */
export type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';
/**
* Options for how the tooltip trigger should handle touch gestures.
* See `MatTooltip.touchGestures` for more information.
*/
export type TooltipTouchGestures = 'auto' | 'on' | 'off';
/** Possible visibility states of a tooltip. */
export type TooltipVisibility = 'initial' | 'visible' | 'hidden';
/** Time in ms to throttle repositioning after scroll events. */
export const SCROLL_THROTTLE_MS = 20;
/**
* Creates an error to be thrown if the user supplied an invalid tooltip position.
* @docs-private
*/
export function getMatTooltipInvalidPositionError(position: string) {
return Error(`Tooltip position "${position}" is invalid.`);
}
/** Injection token that determines the scroll handling while a tooltip is visible. */
export const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(
'mat-tooltip-scroll-strategy',
{
providedIn: 'root',
factory: () => {
const overlay = inject(Overlay);
return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});
},
},
);
/** @docs-private */
export function MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {
return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});
}
/** @docs-private */
export const MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER = {
provide: MAT_TOOLTIP_SCROLL_STRATEGY,
deps: [Overlay],
useFactory: MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY,
};
/** @docs-private */
export function MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY(): MatTooltipDefaultOptions {
return {
showDelay: 0,
hideDelay: 0,
touchendHideDelay: 1500,
};
}
/** Injection token to be used to override the default options for `matTooltip`. */
export const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(
'mat-tooltip-default-options',
{
providedIn: 'root',
factory: MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY,
},
);
/** Default `matTooltip` options that can be overridden. */
export interface MatTooltipDefaultOptions {
/** Default delay when the tooltip is shown. */
showDelay: number;
/** Default delay when the tooltip is hidden. */
hideDelay: number;
/** Default delay when hiding the tooltip on a touch device. */
touchendHideDelay: number;
/** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */
touchLongPressShowDelay?: number;
/** Default touch gesture handling for tooltips. */
touchGestures?: TooltipTouchGestures;
/** Default position for tooltips. */
position?: TooltipPosition;
/**
* Default value for whether tooltips should be positioned near the click or touch origin
* instead of outside the element bounding box.
*/
positionAtOrigin?: boolean;
/** Disables the ability for the user to interact with the tooltip element. */
disableTooltipInteractivity?: boolean;
/**
* Default classes to be applied to the tooltip. These default classes will not be applied if
* `tooltipClass` is defined directly on the tooltip element, as it will override the default.
*/
tooltipClass?: string | string[];
}
/**
* CSS class that will be attached to the overlay panel.
* @deprecated
* @breaking-change 13.0.0 remove this variable
*/
export const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';
const PANEL_CLASS = 'tooltip-panel';
/** Options used to bind passive event listeners. */
const passiveListenerOptions = normalizePassiveListenerOptions({passive: true});
// These constants were taken from MDC's `numbers` object. We can't import them from MDC,
// because they have some top-level references to `window` which break during SSR.
const MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;
const UNBOUNDED_ANCHOR_GAP = 8;
const MIN_HEIGHT = 24;
const MAX_WIDTH = 200;
/**
* Directive that attaches a material design tooltip to the host element. Animates the showing and
* hiding of a tooltip provided position (defaults to below the element).
*
* https://material.io/design/components/tooltips.html
*/
@Directive({
selector: '[matTooltip]',
exportAs: 'matTooltip',
host: {
'class': 'mat-mdc-tooltip-trigger',
'[class.mat-mdc-tooltip-disabled]': 'disabled',
},
})
export class MatTooltip implements OnDestroy, AfterViewInit {
private _overlay = inject(Overlay);
private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);
private _scrollDispatcher = inject(ScrollDispatcher);
private _viewContainerRef = inject(ViewContainerRef);
private _ngZone = inject(NgZone);
private _platform = inject(Platform);
private _ariaDescriber = inject(AriaDescriber);
private _focusMonitor = inject(FocusMonitor);
protected _dir = inject(Directionality);
private _injector = inject(Injector);
private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {
optional: true,
});
_overlayRef: OverlayRef | null;
_tooltipInstance: TooltipComponent | null;
private _portal: ComponentPortal<TooltipComponent>;
private _position: TooltipPosition = 'below';
private _positionAtOrigin: boolean = false;
private _disabled: boolean = false;
private _tooltipClass: string | string[] | Set<string> | {[key: string]: any};
private _scrollStrategy = inject(MAT_TOOLTIP_SCROLL_STRATEGY);
private _viewInitialized = false;
private _pointerExitEventsInitialized = false;
private readonly _tooltipComponent = TooltipComponent;
private _viewportMargin = 8;
private _currentPosition: TooltipPosition;
private readonly _cssClassPrefix: string = 'mat-mdc';
private _ariaDescriptionPending: boolean;
/** Allows the user to define the position of the tooltip relative to the parent element */
@Input('matTooltipPosition')
get position(): TooltipPosition {
return this._position;
}
set position(value: TooltipPosition) {
if (value !== this._position) {
this._position = value;
if (this._overlayRef) {
this._updatePosition(this._overlayRef);
this._tooltipInstance?.show(0);
this._overlayRef.updatePosition();
}
}
}
/**
* Whether tooltip should be relative to the click or touch origin
* instead of outside the element bounding box.
*/
@Input('matTooltipPositionAtOrigin')
get positionAtOrigin(): boolean {
return this._positionAtOrigin;
}
set positionAtOrigin(value: BooleanInput) {
this._positionAtOrigin = coerceBooleanProperty(value);
this._detach();
this._overlayRef = null;
}
/** Disables the display of the tooltip. */
@Input('matTooltipDisabled')
get disabled(): boolean {
return this._disabled;
}
set disabled(value: BooleanInput) {
const isDisabled = coerceBooleanProperty(value);
if (this._disabled !== isDisabled) {
this._disabled = isDisabled;
// If tooltip is disabled, hide immediately.
if (isDisabled) {
this.hide(0);
} else {
this._setupPointerEnterEventsIfNeeded();
}
this._syncAriaDescription(this.message);
}
}
/** The default delay in ms before showing the tooltip after show is called */
@Input('matTooltipShowDelay')
get showDelay(): number {
return this._showDelay;
}
set showDelay(value: NumberInput) {
this._showDelay = coerceNumberProperty(value);
}
private _showDelay: number;
/** The default delay in ms before hiding the tooltip after hide is called */
@Input('matTooltipHideDelay')
get hideDelay(): number {
return this._hideDelay;
}
set hideDelay(value: NumberInput) {
this._hideDelay = coerceNumberProperty(value);
if (this._tooltipInstance) {
this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;
}
}
private _hideDelay: number;
/**
* How touch gestures should be handled by the tooltip. On touch devices the tooltip directive
* uses a long press gesture to show and hide, however it can conflict with the native browser
* gestures. To work around the conflict, Angular Material disables native gestures on the
* trigger, but that might not be desirable on particular elements (e.g. inputs and draggable
* elements). The different values for this option configure the touch event handling as follows:
* - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native
* browser gestures on particular elements. In particular, it allows text selection on inputs
* and textareas, and preserves the native browser dragging on elements marked as `draggable`.
* - `on` - Enables touch gestures for all elements and disables native
* browser gestures with no exceptions.
* - `off` - Disables touch gestures. Note that this will prevent the tooltip from
* showing on touch devices.
*/
@Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';
/** The message to be displayed in the tooltip */
@Input('matTooltip')
get message(): string {
return this._message;
}
set message(value: string | null | undefined) {
const oldMessage = this._message;
// If the message is not a string (e.g. number), convert it to a string and trim it.
// Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises
// away the string-conversion: https://github.com/angular/components/issues/20684
this._message = value != null ? String(value).trim() : '';
if (!this._message && this._isTooltipVisible()) {
this.hide(0);
} else {
this._setupPointerEnterEventsIfNeeded();
this._updateTooltipMessage();
}
this._syncAriaDescription(oldMessage);
}
private _message = '';
/** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */
@Input('matTooltipClass')
get tooltipClass() {
return this._tooltipClass;
}
set tooltipClass(value: string | string[] | Set<string> | {[key: string]: any}) {
this._tooltipClass = value;
if (this._tooltipInstance) {
this._setTooltipClass(this._tooltipClass);
}
}
/** Manually-bound passive event listeners. */
private readonly _passiveListeners: (readonly [string, EventListenerOrEventListenerObject])[] =
[];
/** Reference to the current document. */
private _document = inject(DOCUMENT);
/** Timer started at the last `touchstart` event. */
private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;
/** Emits when the component is destroyed. */
private readonly _destroyed = new Subject<void>();
constructor(...args: unknown[]);
constructor() {
const defaultOptions = this._defaultOptions;
if (defaultOptions) {
this._showDelay = defaultOptions.showDelay;
this._hideDelay = defaultOptions.hideDelay;
if (defaultOptions.position) {
this.position = defaultOptions.position;
}
if (defaultOptions.positionAtOrigin) {
this.positionAtOrigin = defaultOptions.positionAtOrigin;
}
if (defaultOptions.touchGestures) {
this.touchGestures = defaultOptions.touchGestures;
}
if (defaultOptions.tooltipClass) {
this.tooltipClass = defaultOptions.tooltipClass;
}
}
this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {
if (this._overlayRef) {
this._updatePosition(this._overlayRef);
}
});
this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;
}
ngAfterViewInit() {
// This needs to happen after view init so the initial values for all inputs have been set.
this._viewInitialized = true;
this._setupPointerEnterEventsIfNeeded();
this._focusMonitor
.monitor(this._elementRef)
.pipe(takeUntil(this._destroyed))
.subscribe(origin => {
// Note that the focus monitor runs outside the Angular zone.
if (!origin) {
this._ngZone.run(() => this.hide(0));
} else if (origin === 'keyboard') {
this._ngZone.run(() => this.show());
}
});
}
/**
* Dispose the tooltip when destroyed.
*/
ngOnDestroy() {
const nativeElement = this._elementRef.nativeElement;
// Optimization: Do not call clearTimeout unless there is an active timer.
if (this._touchstartTimeout) {
clearTimeout(this._touchstartTimeout);
}
if (this._overlayRef) {
this._overlayRef.dispose();
this._tooltipInstance = null;
}
// Clean up the event listeners set in the constructor
this._passiveListeners.forEach(([event, listener]) => {
nativeElement.removeEventListener(event, listener, passiveListenerOptions);
});
this._passiveListeners.length = 0;
this._destroyed.next();
this._destroyed.complete();
this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');
this._focusMonitor.stopMonitoring(nativeElement);
}
/** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */
show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {
if (this.disabled || !this.message || this._isTooltipVisible()) {
this._tooltipInstance?._cancelPendingAnimations();
return;
}
const overlayRef = this._createOverlay(origin);
this._detach();
this._portal =
this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);
const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);
instance._triggerElement = this._elementRef.nativeElement;
instance._mouseLeaveHideDelay = this._hideDelay;
instance
.afterHidden()
.pipe(takeUntil(this._destroyed))
.subscribe(() => this._detach());
this._setTooltipClass(this._tooltipClass);
this._updateTooltipMessage();
instance.show(delay);
}
/** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */
hide(delay: number = this.hideDelay): void {
const instance = this._tooltipInstance;
if (instance) {
if (instance.isVisible()) {
instance.hide(delay);
} else {
instance._cancelPendingAnimations();
this._detach();
}
}
}
/** Shows/hides the tooltip */
toggle(origin?: {x: number; y: number}): void {
this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);
}
/** Returns true if the tooltip is currently visible to the user */
_isTooltipVisible(): boolean {
return !!this._tooltipInstance && this._tooltipInstance.isVisible();
}
/** Create the overlay config and position strategy */
private _createOverlay(origin?: {x: number; y: number}): OverlayRef {
if (this._overlayRef) {
const existingStrategy = this._overlayRef.getConfig()
.positionStrategy as FlexibleConnectedPositionStrategy;
if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {
return this._overlayRef;
}
this._detach();
}
const scrollableAncestors = this._scrollDispatcher.getAncestorScrollContainers(
this._elementRef,
);
// Create connected position strategy that listens for scroll events to reposition.
const strategy = this._overlay
.position()
.flexibleConnectedTo(this.positionAtOrigin ? origin || this._elementRef : this._elementRef)
.withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)
.withFlexibleDimensions(false)
.withViewportMargin(this._viewportMargin)
.withScrollableContainers(scrollableAncestors);
strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {
this._updateCurrentPositionClass(change.connectionPair);
if (this._tooltipInstance) {
if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {
// After position changes occur and the overlay is clipped by
// a parent scrollable then close the tooltip.
this._ngZone.run(() => this.hide(0));
}
}
});
this._overlayRef = this._overlay.create({
direction: this._dir,
positionStrategy: strategy,
panelClass: `${this._cssClassPrefix}-${PANEL_CLASS}`,
scrollStrategy: this._scrollStrategy(),
});
this._updatePosition(this._overlayRef);
this._overlayRef
.detachments()
.pipe(takeUntil(this._destroyed))
.subscribe(() => this._detach());
this._overlayRef
.outsidePointerEvents()
.pipe(takeUntil(this._destroyed))
.subscribe(() => this._tooltipInstance?._handleBodyInteraction());
this._overlayRef
.keydownEvents()
.pipe(takeUntil(this._destroyed))
.subscribe(event => {
if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {
event.preventDefault();
event.stopPropagation();
this._ngZone.run(() => this.hide(0));
}
});
if (this._defaultOptions?.disableTooltipInteractivity) {
this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);
}
return this._overlayRef;
}
/** Detaches the currently-attached tooltip. */
private _detach() {
if (this._overlayRef && this._overlayRef.hasAttached()) {
this._overlayRef.detach();
}
this._tooltipInstance = null;
}
/** Updates the position of the current tooltip. */
private _updatePosition(overlayRef: OverlayRef) {
const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;
const origin = this._getOrigin();
const overlay = this._getOverlayPosition();
position.withPositions([
this._addOffset({...origin.main, ...overlay.main}),
this._addOffset({...origin.fallback, ...overlay.fallback}),
]);
}
/** Adds the configured offset to a position. Used as a hook for child classes. */
protected _addOffset(position: ConnectedPosition): ConnectedPosition {
const offset = UNBOUNDED_ANCHOR_GAP;
const isLtr = !this._dir || this._dir.value == 'ltr';
if (position.originY === 'top') {
position.offsetY = -offset;
} else if (position.originY === 'bottom') {
position.offsetY = offset;
} else if (position.originX === 'start') {
position.offsetX = isLtr ? -offset : offset;
} else if (position.originX === 'end') {
position.offsetX = isLtr ? offset : -offset;
}
return position;
}
/**
* Returns the origin position and a fallback position based on the user's position preference.
* The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).
*/
_getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {
const isLtr = !this._dir || this._dir.value == 'ltr';
const position = this.position;
let originPosition: OriginConnectionPosition;
if (position == 'above' || position == 'below') {
originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};
} else if (
position == 'before' ||
(position == 'left' && isLtr) ||
(position == 'right' && !isLtr)
) {
originPosition = {originX: 'start', originY: 'center'};
} else if (
position == 'after' ||
(position == 'right' && isLtr) ||
(position == 'left' && !isLtr)
) {
originPosition = {originX: 'end', originY: 'center'};
} else if (typeof ngDevMode === 'undefined' || ngDevMode) {
throw getMatTooltipInvalidPositionError(position);
}
const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);
return {
main: originPosition!,
fallback: {originX: x, originY: y},
};
}
/** Returns the overlay position and a fallback position based on the user's preference */
_getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {
const isLtr = !this._dir || this._dir.value == 'ltr';
const position = this.position;
let overlayPosition: OverlayConnectionPosition;
if (position == 'above') {
overlayPosition = {overlayX: 'center', overlayY: 'bottom'};
} else if (position == 'below') {
overlayPosition = {overlayX: 'center', overlayY: 'top'};
} else if (
position == 'before' ||
(position == 'left' && isLtr) ||
(position == 'right' && !isLtr)
) {
overlayPosition = {overlayX: 'end', overlayY: 'center'};
} else if (
position == 'after' ||
(position == 'right' && isLtr) ||
(position == 'left' && !isLtr)
) {
overlayPosition = {overlayX: 'start', overlayY: 'center'};
} else if (typeof ngDevMode === 'undefined' || ngDevMode) {
throw getMatTooltipInvalidPositionError(position);
}
const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);
return {
main: overlayPosition!,
fallback: {overlayX: x, overlayY: y},
};
}
/** Updates the tooltip message and repositions the overlay according to the new message length */
private _updateTooltipMessage() {
// Must wait for the message to be painted to the tooltip so that the overlay can properly
// calculate the correct positioning based on the size of the text.
if (this._tooltipInstance) {
this._tooltipInstance.message = this.message;
this._tooltipInstance._markForCheck();
afterNextRender(
() => {
if (this._tooltipInstance) {
this._overlayRef!.updatePosition();
}
},
{
injector: this._injector,
},
);
}
}
/** Updates the tooltip class */
private _setTooltipClass(tooltipClass: string | string[] | Set<string> | {[key: string]: any}) {
if (this._tooltipInstance) {
this._tooltipInstance.tooltipClass = tooltipClass;
this._tooltipInstance._markForCheck();
}
}
/** Inverts an overlay position. */
private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {
if (this.position === 'above' || this.position === 'below') {
if (y === 'top') {
y = 'bottom';
} else if (y === 'bottom') {
y = 'top';
}
} else {
if (x === 'end') {
x = 'start';
} else if (x === 'start') {
x = 'end';
}
}
return {x, y};
}
/** Updates the class on the overlay panel based on the current position of the tooltip. */
private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {
const {overlayY, originX, originY} = connectionPair;
let newPosition: TooltipPosition;
// If the overlay is in the middle along the Y axis,
// it means that it's either before or after.
if (overlayY === 'center') {
// Note that since this information is used for styling, we want to
// resolve `start` and `end` to their real values, otherwise consumers
// would have to remember to do it themselves on each consumption.
if (this._dir && this._dir.value === 'rtl') {
newPosition = originX === 'end' ? 'left' : 'right';
} else {
newPosition = originX === 'start' ? 'left' : 'right';
}
} else {
newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';
}
if (newPosition !== this._currentPosition) {
const overlayRef = this._overlayRef;
if (overlayRef) {
const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;
overlayRef.removePanelClass(classPrefix + this._currentPosition);
overlayRef.addPanelClass(classPrefix + newPosition);
}
this._currentPosition = newPosition;
}
}
/** Binds the pointer events to the tooltip trigger. */
private _setupPointerEnterEventsIfNeeded() {
// Optimization: Defer hooking up events if there's no message or the tooltip is disabled.
if (
this._disabled ||
!this.message ||
!this._viewInitialized ||
this._passiveListeners.length
) {
return;
}
// The mouse events shouldn't be bound on mobile devices, because they can prevent the
// first tap from firing its click event or can cause the tooltip to open for clicks.
if (this._platformSupportsMouseEvents()) {
this._passiveListeners.push([
'mouseenter',
event => {
this._setupPointerExitEventsIfNeeded();
let point = undefined;
if ((event as MouseEvent).x !== undefined && (event as MouseEvent).y !== undefined) {
point = event as MouseEvent;
}
this.show(undefined, point);
},
]);
} else if (this.touchGestures !== 'off') {
this._disableNativeGesturesIfNecessary();
this._passiveListeners.push([
'touchstart',
event => {
const touch = (event as TouchEvent).targetTouches?.[0];
const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;
// Note that it's important that we don't `preventDefault` here,
// because it can prevent click events from firing on the element.
this._setupPointerExitEventsIfNeeded();
if (this._touchstartTimeout) {
clearTimeout(this._touchstartTimeout);
}
const DEFAULT_LONGPRESS_DELAY = 500;
this._touchstartTimeout = setTimeout(() => {
this._touchstartTimeout = null;
this.show(undefined, origin);
}, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);
},
]);
}
this._addListeners(this._passiveListeners);
}
private _setupPointerExitEventsIfNeeded() {
if (this._pointerExitEventsInitialized) {
return;
}
this._pointerExitEventsInitialized = true;
const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];
if (this._platformSupportsMouseEvents()) {
exitListeners.push(
[
'mouseleave',
event => {
const newTarget = (event as MouseEvent).relatedTarget as Node | null;
if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {
this.hide();
}
},
],
['wheel', event => this._wheelListener(event as WheelEvent)],
);
} else if (this.touchGestures !== 'off') {
this._disableNativeGesturesIfNecessary();
const touchendListener = () => {
if (this._touchstartTimeout) {
clearTimeout(this._touchstartTimeout);
}
this.hide(this._defaultOptions?.touchendHideDelay);
};
exitListeners.push(['touchend', touchendListener], ['touchcancel', touchendListener]);
}
this._addListeners(exitListeners);
this._passiveListeners.push(...exitListeners);
}
private _addListeners(listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {
listeners.forEach(([event, listener]) => {
this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);
});
}
private _platformSupportsMouseEvents() {
return !this._platform.IOS && !this._platform.ANDROID;
}
/** Listener for the `wheel` event on the element. */
private _wheelListener(event: WheelEvent) {
if (this._isTooltipVisible()) {
const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);
const element = this._elementRef.nativeElement;
// On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it
// won't fire if the user scrolls away using the wheel without moving their cursor. We
// work around it by finding the element under the user's cursor and closing the tooltip
// if it's not the trigger.
if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {
this.hide();
}
}
}
/** Disables the native browser gestures, based on how the tooltip has been configured. */
private _disableNativeGesturesIfNecessary() {
const gestures = this.touchGestures;
if (gestures !== 'off') {
const element = this._elementRef.nativeElement;
const style = element.style;
// If gestures are set to `auto`, we don't disable text selection on inputs and
// textareas, because it prevents the user from typing into them on iOS Safari.
if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {
style.userSelect =
(style as any).msUserSelect =
style.webkitUserSelect =
(style as any).MozUserSelect =
'none';
}
// If we have `auto` gestures and the element uses native HTML dragging,
// we don't set `-webkit-user-drag` because it prevents the native behavior.
if (gestures === 'on' || !element.draggable) {
(style as any).webkitUserDrag = 'none';
}
style.touchAction = 'none';
(style as any).webkitTapHighlightColor = 'transparent';
}
}
/** Updates the tooltip's ARIA description based on it current state. */
private _syncAriaDescription(oldMessage: string): void {
if (this._ariaDescriptionPending) {
return;
}
this._ariaDescriptionPending = true;
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, oldMessage, 'tooltip');
this._ngZone.runOutsideAngular(() => {
// The `AriaDescriber` has some functionality that avoids adding a description if it's the
// same as the `aria-label` of an element, however we can't know whether the tooltip trigger
// has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the
// issue by deferring the description by a tick so Angular has time to set the `aria-label`.
Promise.resolve().then(() => {
this._ariaDescriptionPending = false;
if (this.message && !this.disabled) {
this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');
}
});
});
}
}
/**
* Internal component that wraps the tooltip's content.
* @docs-private
*/
@Component({
selector: 'mat-tooltip-component',
templateUrl: 'tooltip.html',
styleUrl: 'tooltip.css',
encapsulation: ViewEncapsulation.None,
changeDetection: ChangeDetectionStrategy.OnPush,
host: {
'(mouseleave)': '_handleMouseLeave($event)',
'aria-hidden': 'true',
},
imports: [NgClass],
})
export class TooltipComponent implements OnDestroy {
private _changeDetectorRef = inject(ChangeDetectorRef);
protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);
/* Whether the tooltip text overflows to multiple lines */
_isMultiline = false;
/** Message to display in the tooltip */
message: string;
/** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */
tooltipClass: string | string[] | Set<string> | {[key: string]: any};
/** The timeout ID of any current timer set to show the tooltip */
private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;
/** The timeout ID of any current timer set to hide the tooltip */
private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;
/** Element that caused the tooltip to open. */
_triggerElement: HTMLElement;
/** Amount of milliseconds to delay the closing sequence. */
_mouseLeaveHideDelay: number;
/** Whether animations are currently disabled. */
private _animationsDisabled: boolean;
/** Reference to the internal tooltip element. */
@ViewChild('tooltip', {
// Use a static query here since we interact directly with
// the DOM which can happen before `ngAfterViewInit`.
static: true,
})
_tooltip: ElementRef<HTMLElement>;
/** Whether interactions on the page should close the tooltip */
private _closeOnInteraction = false;
/** Whether the tooltip is currently visible. */
private _isVisible = false;
/** Subject for notifying that the tooltip has been hidden from the view */
private readonly _onHide: Subject<void> = new Subject();
/** Name of the show animation and the class that toggles it. */
private readonly _showAnimation = 'mat-mdc-tooltip-show';
/** Name of the hide animation and the class that toggles it. */
private readonly _hideAnimation = 'mat-mdc-tooltip-hide';
constructor(...args: unknown[]);
constructor() {
const animationMode = inject(ANIMATION_MODULE_TYPE, {optional: true});
this._animationsDisabled = animationMode === 'NoopAnimations';
}
/**
* Shows the tooltip with an animation originating from the provided origin
* @param delay Amount of milliseconds to the delay showing the tooltip.
*/
show(delay: number): void {
// Cancel the delayed hide if it is scheduled
if (this._hideTimeoutId != null) {
clearTimeout(this._hideTimeoutId);
}
this._showTimeoutId = setTimeout(() => {
this._toggleVisibility(true);
this._showTimeoutId = undefined;
}, delay);
}
/**
* Begins the animation to hide the tooltip after the provided delay in ms.
* @param delay Amount of milliseconds to delay showing the tooltip.
*/
hide(delay: number): void {
// Cancel the delayed show if it is scheduled
if (this._showTimeoutId != null) {
clearTimeout(this._showTimeoutId);
}
this._hideTimeoutId = setTimeout(() => {
this._toggleVisibility(false);
this._hideTimeoutId = undefined;
}, delay);
}
/** Returns an observable that notifies when the tooltip has been hidden from view. */
afterHidden(): Observable<void> {
return this._onHide;
}
/** Whether the tooltip is being displayed. */
isVisible(): boolean {
return this._isVisible;
}
ngOnDestroy() {
this._cancelPendingAnimations();
this._onHide.complete();
this._triggerElement = null!;
}
/**
* Interactions on the HTML body should close the tooltip immediately as defined in the
* material design spec.
* https://material.io/design/components/tooltips.html#behavior
*/
_handleBodyInteraction(): void {
if (this._closeOnInteraction) {
this.hide(0);
}
}
/**
* Marks that the tooltip needs to be checked in the next change detection run.
* Mainly used for rendering the initial text before positioning a tooltip, which
* can be problematic in components with OnPush change detection.
*/
_markForCheck(): void {
this._changeDetectorRef.markForCheck();
}
_handleMouseLeave({relatedTarget}: MouseEvent) {
if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {
if (this.isVisible()) {
this.hide(this._mouseLeaveHideDelay);
} else {
this._finalizeAnimation(false);
}
}
}
/**
* Callback for when the timeout in this.show() gets completed.
* This method is only needed by the mdc-tooltip, and so it is only implemented
* in the mdc-tooltip, not here.
*/
protected _onShow(): void {
this._isMultiline = this._isTooltipMultiline();
this._markForCheck();
}
/** Whether the tooltip text has overflown to the next line */
private _isTooltipMultiline() {
const rect = this._elementRef.nativeElement.getBoundingClientRect();
return rect.height > MIN_HEIGHT && rect.width >= MAX_WIDTH;
}
/** Event listener dispatched when an animation on the tooltip finishes. */
_handleAnimationEnd({animationName}: AnimationEvent) {
if (animationName === this._showAnimation || animationName === this._hideAnimation) {
this._finalizeAnimation(animationName === this._showAnimation);
}
}
/** Cancels any pending animation sequences. */
_cancelPendingAnimations() {
if (this._showTimeoutId != null) {
clearTimeout(this._showTimeoutId);
}
if (this._hideTimeoutId != null) {
clearTimeout(this._hideTimeoutId);
}
this._showTimeoutId = this._hideTimeoutId = undefined;
}
/** Handles the cleanup after an animation has finished. */
private _finalizeAnimation(toVisible: boolean) {
if (toVisible) {
this._closeOnInteraction = true;
} else if (!this.isVisible()) {
this._onHide.next();
}
}
/** Toggles the visibility of the tooltip element. */
private _toggleVisibility(isVisible: boolean) {
// We set the classes directly here ourselves so that toggling the tooltip state
// isn't bound by change detection. This allows us to hide it even if the
// view ref has been detached from the CD tree.
const tooltip = this._tooltip.nativeElement;
const showClass = this._showAnimation;
const hideClass = this._hideAnimation;
tooltip.classList.remove(isVisible ? hideClass : showClass);
tooltip.classList.add(isVisible ? showClass : hideClass);
if (this._isVisible !== isVisible) {
this._isVisible = isVisible;
this._changeDetectorRef.markForCheck();
}
// It's common for internal apps to disable animations using `* { animation: none !important }`
// which can break the opening sequence. Try to detect such cases and work around them.
if (isVisible && !this._animationsDisabled && typeof getComputedStyle === 'function') {
const styles = getComputedStyle(tooltip);
// Use `getPropertyValue` to avoid issues with property renaming.
if (
styles.getPropertyValue('animation-duration') === '0s' ||
styles.getPropertyValue('animation-name') === 'none'
) {
this._animationsDisabled = true;
}
}
if (isVisible) {
this._onShow();
}
if (this._animationsDisabled) {
tooltip.classList.add('_mat-animation-noopable');
this._finalizeAnimation(isVisible);
}
}
}