sass-references/angular-material/material/badge/badge.ts

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2024-12-06 10:42:08 +08:00
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
import {_IdGenerator, AriaDescriber, InteractivityChecker} from '@angular/cdk/a11y';
import {DOCUMENT} from '@angular/common';
import {
booleanAttribute,
ChangeDetectionStrategy,
Component,
Directive,
ElementRef,
inject,
Input,
NgZone,
OnDestroy,
OnInit,
Renderer2,
ViewEncapsulation,
ANIMATION_MODULE_TYPE,
} from '@angular/core';
import {ThemePalette} from '@angular/material/core';
import {_CdkPrivateStyleLoader, _VisuallyHiddenLoader} from '@angular/cdk/private';
/** Allowed position options for matBadgePosition */
export type MatBadgePosition =
| 'above after'
| 'above before'
| 'below before'
| 'below after'
| 'before'
| 'after'
| 'above'
| 'below';
/** Allowed size options for matBadgeSize */
export type MatBadgeSize = 'small' | 'medium' | 'large';
const BADGE_CONTENT_CLASS = 'mat-badge-content';
/**
* Component used to load the structural styles of the badge.
* @docs-private
*/
@Component({
styleUrl: 'badge.css',
encapsulation: ViewEncapsulation.None,
template: '',
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class _MatBadgeStyleLoader {}
/** Directive to display a text badge. */
@Directive({
selector: '[matBadge]',
host: {
'class': 'mat-badge',
'[class.mat-badge-overlap]': 'overlap',
'[class.mat-badge-above]': 'isAbove()',
'[class.mat-badge-below]': '!isAbove()',
'[class.mat-badge-before]': '!isAfter()',
'[class.mat-badge-after]': 'isAfter()',
'[class.mat-badge-small]': 'size === "small"',
'[class.mat-badge-medium]': 'size === "medium"',
'[class.mat-badge-large]': 'size === "large"',
'[class.mat-badge-hidden]': 'hidden || !content',
'[class.mat-badge-disabled]': 'disabled',
},
})
export class MatBadge implements OnInit, OnDestroy {
private _ngZone = inject(NgZone);
private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);
private _ariaDescriber = inject(AriaDescriber);
private _renderer = inject(Renderer2);
private _animationMode = inject(ANIMATION_MODULE_TYPE, {optional: true});
private _idGenerator = inject(_IdGenerator);
/**
* Theme color of the badge. This API is supported in M2 themes only, it
* has no effect in M3 themes.
*
* For information on applying color variants in M3, see
* https://material.angular.io/guide/theming#using-component-color-variants.
*/
@Input('matBadgeColor')
get color(): ThemePalette {
return this._color;
}
set color(value: ThemePalette) {
this._setColor(value);
this._color = value;
}
private _color: ThemePalette = 'primary';
/** Whether the badge should overlap its contents or not */
@Input({alias: 'matBadgeOverlap', transform: booleanAttribute}) overlap: boolean = true;
/** Whether the badge is disabled. */
@Input({alias: 'matBadgeDisabled', transform: booleanAttribute}) disabled: boolean;
/**
* Position the badge should reside.
* Accepts any combination of 'above'|'below' and 'before'|'after'
*/
@Input('matBadgePosition') position: MatBadgePosition = 'above after';
/** The content for the badge */
@Input('matBadge')
get content(): string | number | undefined | null {
return this._content;
}
set content(newContent: string | number | undefined | null) {
this._updateRenderedContent(newContent);
}
private _content: string | number | undefined | null;
/** Message used to describe the decorated element via aria-describedby */
@Input('matBadgeDescription')
get description(): string {
return this._description;
}
set description(newDescription: string) {
this._updateDescription(newDescription);
}
private _description: string;
/** Size of the badge. Can be 'small', 'medium', or 'large'. */
@Input('matBadgeSize') size: MatBadgeSize = 'medium';
/** Whether the badge is hidden. */
@Input({alias: 'matBadgeHidden', transform: booleanAttribute}) hidden: boolean;
/** Visible badge element. */
private _badgeElement: HTMLElement | undefined;
/** Inline badge description. Used when the badge is applied to non-interactive host elements. */
private _inlineBadgeDescription: HTMLElement | undefined;
/** Whether the OnInit lifecycle hook has run yet */
private _isInitialized = false;
/** InteractivityChecker to determine if the badge host is focusable. */
private _interactivityChecker = inject(InteractivityChecker);
private _document = inject(DOCUMENT);
constructor(...args: unknown[]);
constructor() {
inject(_CdkPrivateStyleLoader).load(_MatBadgeStyleLoader);
inject(_CdkPrivateStyleLoader).load(_VisuallyHiddenLoader);
if (typeof ngDevMode === 'undefined' || ngDevMode) {
const nativeElement = this._elementRef.nativeElement;
if (nativeElement.nodeType !== nativeElement.ELEMENT_NODE) {
throw Error('matBadge must be attached to an element node.');
}
// Heads-up for developers to avoid putting matBadge on <mat-icon>
// as it is aria-hidden by default docs mention this at:
// https://material.angular.io/components/badge/overview#accessibility
if (
nativeElement.tagName.toLowerCase() === 'mat-icon' &&
nativeElement.getAttribute('aria-hidden') === 'true'
) {
console.warn(
`Detected a matBadge on an "aria-hidden" "<mat-icon>". ` +
`Consider setting aria-hidden="false" in order to surface the information assistive technology.` +
`\n${nativeElement.outerHTML}`,
);
}
}
}
/** Whether the badge is above the host or not */
isAbove(): boolean {
return this.position.indexOf('below') === -1;
}
/** Whether the badge is after the host or not */
isAfter(): boolean {
return this.position.indexOf('before') === -1;
}
/**
* Gets the element into which the badge's content is being rendered. Undefined if the element
* hasn't been created (e.g. if the badge doesn't have content).
*/
getBadgeElement(): HTMLElement | undefined {
return this._badgeElement;
}
ngOnInit() {
// We may have server-side rendered badge that we need to clear.
// We need to do this in ngOnInit because the full content of the component
// on which the badge is attached won't necessarily be in the DOM until this point.
this._clearExistingBadges();
if (this.content && !this._badgeElement) {
this._badgeElement = this._createBadgeElement();
this._updateRenderedContent(this.content);
}
this._isInitialized = true;
}
ngOnDestroy() {
// ViewEngine only: when creating a badge through the Renderer, Angular remembers its index.
// We have to destroy it ourselves, otherwise it'll be retained in memory.
if (this._renderer.destroyNode) {
this._renderer.destroyNode(this._badgeElement);
this._inlineBadgeDescription?.remove();
}
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this.description);
}
/** Gets whether the badge's host element is interactive. */
private _isHostInteractive(): boolean {
// Ignore visibility since it requires an expensive style caluclation.
return this._interactivityChecker.isFocusable(this._elementRef.nativeElement, {
ignoreVisibility: true,
});
}
/** Creates the badge element */
private _createBadgeElement(): HTMLElement {
const badgeElement = this._renderer.createElement('span');
const activeClass = 'mat-badge-active';
badgeElement.setAttribute('id', this._idGenerator.getId('mat-badge-content-'));
// The badge is aria-hidden because we don't want it to appear in the page's navigation
// flow. Instead, we use the badge to describe the decorated element with aria-describedby.
badgeElement.setAttribute('aria-hidden', 'true');
badgeElement.classList.add(BADGE_CONTENT_CLASS);
if (this._animationMode === 'NoopAnimations') {
badgeElement.classList.add('_mat-animation-noopable');
}
this._elementRef.nativeElement.appendChild(badgeElement);
// animate in after insertion
if (typeof requestAnimationFrame === 'function' && this._animationMode !== 'NoopAnimations') {
this._ngZone.runOutsideAngular(() => {
requestAnimationFrame(() => {
badgeElement.classList.add(activeClass);
});
});
} else {
badgeElement.classList.add(activeClass);
}
return badgeElement;
}
/** Update the text content of the badge element in the DOM, creating the element if necessary. */
private _updateRenderedContent(newContent: string | number | undefined | null): void {
const newContentNormalized: string = `${newContent ?? ''}`.trim();
// Don't create the badge element if the directive isn't initialized because we want to
// append the badge element to the *end* of the host element's content for backwards
// compatibility.
if (this._isInitialized && newContentNormalized && !this._badgeElement) {
this._badgeElement = this._createBadgeElement();
}
if (this._badgeElement) {
this._badgeElement.textContent = newContentNormalized;
}
this._content = newContentNormalized;
}
/** Updates the host element's aria description via AriaDescriber. */
private _updateDescription(newDescription: string): void {
// Always start by removing the aria-describedby; we will add a new one if necessary.
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this.description);
// NOTE: We only check whether the host is interactive here, which happens during
// when then badge content changes. It is possible that the host changes
// interactivity status separate from one of these. However, watching the interactivity
// status of the host would require a `MutationObserver`, which is likely more code + overhead
// than it's worth; from usages inside Google, we see that the vats majority of badges either
// never change interactivity, or also set `matBadgeHidden` based on the same condition.
if (!newDescription || this._isHostInteractive()) {
this._removeInlineDescription();
}
this._description = newDescription;
// We don't add `aria-describedby` for non-interactive hosts elements because we
// instead insert the description inline.
if (this._isHostInteractive()) {
this._ariaDescriber.describe(this._elementRef.nativeElement, newDescription);
} else {
this._updateInlineDescription();
}
}
private _updateInlineDescription() {
// Create the inline description element if it doesn't exist
if (!this._inlineBadgeDescription) {
this._inlineBadgeDescription = this._document.createElement('span');
this._inlineBadgeDescription.classList.add('cdk-visually-hidden');
}
this._inlineBadgeDescription.textContent = this.description;
this._badgeElement?.appendChild(this._inlineBadgeDescription);
}
private _removeInlineDescription() {
this._inlineBadgeDescription?.remove();
this._inlineBadgeDescription = undefined;
}
/** Adds css theme class given the color to the component host */
private _setColor(colorPalette: ThemePalette) {
const classList = this._elementRef.nativeElement.classList;
classList.remove(`mat-badge-${this._color}`);
if (colorPalette) {
classList.add(`mat-badge-${colorPalette}`);
}
}
/** Clears any existing badges that might be left over from server-side rendering. */
private _clearExistingBadges() {
// Only check direct children of this host element in order to avoid deleting
// any badges that might exist in descendant elements.
const badges = this._elementRef.nativeElement.querySelectorAll(
`:scope > .${BADGE_CONTENT_CLASS}`,
);
for (const badgeElement of Array.from(badges)) {
if (badgeElement !== this._badgeElement) {
badgeElement.remove();
}
}
}
}