sass-references/angular-material/material/dialog/dialog-ref.ts

259 lines
8.2 KiB
TypeScript

/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
/** Possible states of the lifecycle of a dialog. */
import {FocusOrigin} from '@angular/cdk/a11y';
import {merge, Observable, Subject} from 'rxjs';
import {DialogRef} from '@angular/cdk/dialog';
import {DialogPosition, MatDialogConfig} from './dialog-config';
import {MatDialogContainer} from './dialog-container';
import {filter, take} from 'rxjs/operators';
import {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';
import {GlobalPositionStrategy} from '@angular/cdk/overlay';
import {ComponentRef} from '@angular/core';
export enum MatDialogState {
OPEN,
CLOSING,
CLOSED,
}
/**
* Reference to a dialog opened via the MatDialog service.
*/
export class MatDialogRef<T, R = any> {
/** The instance of component opened into the dialog. */
componentInstance: T;
/**
* `ComponentRef` of the component opened into the dialog. Will be
* null when the dialog is opened using a `TemplateRef`.
*/
readonly componentRef: ComponentRef<T> | null;
/** Whether the user is allowed to close the dialog. */
disableClose: boolean | undefined;
/** Unique ID for the dialog. */
id: string;
/** Subject for notifying the user that the dialog has finished opening. */
private readonly _afterOpened = new Subject<void>();
/** Subject for notifying the user that the dialog has started closing. */
private readonly _beforeClosed = new Subject<R | undefined>();
/** Result to be passed to afterClosed. */
private _result: R | undefined;
/** Handle to the timeout that's running as a fallback in case the exit animation doesn't fire. */
private _closeFallbackTimeout: ReturnType<typeof setTimeout>;
/** Current state of the dialog. */
private _state = MatDialogState.OPEN;
// TODO(crisbeto): we shouldn't have to declare this property, because `DialogRef.close`
// already has a second `options` parameter that we can use. The problem is that internal tests
// have assertions like `expect(MatDialogRef.close).toHaveBeenCalledWith(foo)` which will break,
// because it'll be called with two arguments by things like `MatDialogClose`.
/** Interaction that caused the dialog to close. */
private _closeInteractionType: FocusOrigin | undefined;
constructor(
private _ref: DialogRef<R, T>,
config: MatDialogConfig,
public _containerInstance: MatDialogContainer,
) {
this.disableClose = config.disableClose;
this.id = _ref.id;
// Used to target panels specifically tied to dialogs.
_ref.addPanelClass('mat-mdc-dialog-panel');
// Emit when opening animation completes
_containerInstance._animationStateChanged
.pipe(
filter(event => event.state === 'opened'),
take(1),
)
.subscribe(() => {
this._afterOpened.next();
this._afterOpened.complete();
});
// Dispose overlay when closing animation is complete
_containerInstance._animationStateChanged
.pipe(
filter(event => event.state === 'closed'),
take(1),
)
.subscribe(() => {
clearTimeout(this._closeFallbackTimeout);
this._finishDialogClose();
});
_ref.overlayRef.detachments().subscribe(() => {
this._beforeClosed.next(this._result);
this._beforeClosed.complete();
this._finishDialogClose();
});
merge(
this.backdropClick(),
this.keydownEvents().pipe(
filter(event => event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)),
),
).subscribe(event => {
if (!this.disableClose) {
event.preventDefault();
_closeDialogVia(this, event.type === 'keydown' ? 'keyboard' : 'mouse');
}
});
}
/**
* Close the dialog.
* @param dialogResult Optional result to return to the dialog opener.
*/
close(dialogResult?: R): void {
this._result = dialogResult;
// Transition the backdrop in parallel to the dialog.
this._containerInstance._animationStateChanged
.pipe(
filter(event => event.state === 'closing'),
take(1),
)
.subscribe(event => {
this._beforeClosed.next(dialogResult);
this._beforeClosed.complete();
this._ref.overlayRef.detachBackdrop();
// The logic that disposes of the overlay depends on the exit animation completing, however
// it isn't guaranteed if the parent view is destroyed while it's running. Add a fallback
// timeout which will clean everything up if the animation hasn't fired within the specified
// amount of time plus 100ms. We don't need to run this outside the NgZone, because for the
// vast majority of cases the timeout will have been cleared before it has the chance to fire.
this._closeFallbackTimeout = setTimeout(
() => this._finishDialogClose(),
event.totalTime + 100,
);
});
this._state = MatDialogState.CLOSING;
this._containerInstance._startExitAnimation();
}
/**
* Gets an observable that is notified when the dialog is finished opening.
*/
afterOpened(): Observable<void> {
return this._afterOpened;
}
/**
* Gets an observable that is notified when the dialog is finished closing.
*/
afterClosed(): Observable<R | undefined> {
return this._ref.closed;
}
/**
* Gets an observable that is notified when the dialog has started closing.
*/
beforeClosed(): Observable<R | undefined> {
return this._beforeClosed;
}
/**
* Gets an observable that emits when the overlay's backdrop has been clicked.
*/
backdropClick(): Observable<MouseEvent> {
return this._ref.backdropClick;
}
/**
* Gets an observable that emits when keydown events are targeted on the overlay.
*/
keydownEvents(): Observable<KeyboardEvent> {
return this._ref.keydownEvents;
}
/**
* Updates the dialog's position.
* @param position New dialog position.
*/
updatePosition(position?: DialogPosition): this {
let strategy = this._ref.config.positionStrategy as GlobalPositionStrategy;
if (position && (position.left || position.right)) {
position.left ? strategy.left(position.left) : strategy.right(position.right);
} else {
strategy.centerHorizontally();
}
if (position && (position.top || position.bottom)) {
position.top ? strategy.top(position.top) : strategy.bottom(position.bottom);
} else {
strategy.centerVertically();
}
this._ref.updatePosition();
return this;
}
/**
* Updates the dialog's width and height.
* @param width New width of the dialog.
* @param height New height of the dialog.
*/
updateSize(width: string = '', height: string = ''): this {
this._ref.updateSize(width, height);
return this;
}
/** Add a CSS class or an array of classes to the overlay pane. */
addPanelClass(classes: string | string[]): this {
this._ref.addPanelClass(classes);
return this;
}
/** Remove a CSS class or an array of classes from the overlay pane. */
removePanelClass(classes: string | string[]): this {
this._ref.removePanelClass(classes);
return this;
}
/** Gets the current state of the dialog's lifecycle. */
getState(): MatDialogState {
return this._state;
}
/**
* Finishes the dialog close by updating the state of the dialog
* and disposing the overlay.
*/
private _finishDialogClose() {
this._state = MatDialogState.CLOSED;
this._ref.close(this._result, {focusOrigin: this._closeInteractionType});
this.componentInstance = null!;
}
}
/**
* Closes the dialog with the specified interaction type. This is currently not part of
* `MatDialogRef` as that would conflict with custom dialog ref mocks provided in tests.
* More details. See: https://github.com/angular/components/pull/9257#issuecomment-651342226.
*/
// TODO: Move this back into `MatDialogRef` when we provide an official mock dialog ref.
export function _closeDialogVia<R>(ref: MatDialogRef<R>, interactionType: FocusOrigin, result?: R) {
(ref as unknown as {_closeInteractionType: FocusOrigin})._closeInteractionType = interactionType;
return ref.close(result);
}